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SNES - Super Metroid, 9/10


Feb 11 2006, 12:38 AM (Post #1)
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Info
Title - Super Metroid
Console - Super Nintendo Entertainment System
Year - 1994
Developer - Nintendo R&D1
Publisher - Nintentdo

Images
Box - Limited Edition PAL Front, Limited Edition PAL Back, NTSC Front, NTSC Back, Japan Front, Japan Back
Cart - PAL, NTSC
PCB - Front, Back
Instruction Manual - PAL, NTSC
Players Guide - Front Cover

Review
The Metroid series has got to be one of the most enduring legacies of all-time gaming. This, the third installment in the series, expanded upon the first two games in ways thought unimmaginable at the time, and has become almost the true beginning of the series.

Taking the large, non-linear world of the first game (Metroid for the SNES) and the advances in weaponary and storyline from the second game (Metroid II - Return of Samus for the Game Boy), Super Metroid combines the two ... and then adds even more plot, more story, highly advanced graphics (the cart was noted as being one of the largest and fullest of the day), pushing the SNES to the limits with its sheer size and quality.

Boasting a stunning 7 special abilities, 19 collectable upgrades (including 12 weapons), 7 vast areas to explore (amounting to an incredibly long, yet fullfilling, gameplay experience) and a whopping 10 bosses, each progressively harder to defeat than the last (and even the first one is no pushover), a multitude of enemies to defeat in each screen (which respawn when you leave), and only two creatures - the Etecoons and the Dachora - who don't actually try to attack you in the game, the player is left with a massive, full and exciting experience that contains enough replay value to keep you hooked for years.

As for the plot, despite what the alien environment/female lead role might suggest, this isn't just an 'Alien' style rip-off - the Metroid series has it's own, unique story spawning a variety of games on a number of consoles. Samus is a bounty hunter, is hired to hunt down a race called Space Pirates on the planet Zebes and collect the Metroids, a jellyfish-esque alien race, they have captured. After battling with the Space Pirates, and travelling to the Metroid homeland to destroy them, Samus takes the last remaining Metroid embryo to the Ceres Space Colony, where it is hoped that the scientists there can harness their strength and power for the good of mankind. However, after leaving to track down another bounty, Samus receives a mayday tranmission from Ceres. She rushes back to the planet, unsure of what she can anticipate from this deadly race, and what dangers await her if the embryo has found a way to escape.

This is where the tale of Super Metroid begins.

Final Score - 88% - An essential purchase for any platform game fan, but can get boring and confusing after a while, especially if you get lost somewhere in the labyrinth of levels or encounter a seemingly unbeatable boss. Perseverance is needed for this game, but in the end, it is more than worth the effort.
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Feb 11 2006, 04:21 AM (Post #2)
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greatest game of its genre with the possible exception of Zero Mission

beaten repeatedly, yet never managed to save the kiddies (NPCs that alter the ending)
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Feb 11 2006, 05:55 AM (Post #3)
Here for the cute boys ;)
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Never played it. Sounds fun though.
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Feb 11 2006, 02:31 PM (Post #4)
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easily the greatest SNES game ever. it even beats out Final Fantasy6
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Feb 11 2006, 02:42 PM (Post #5)
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I'm not so sure ... Super Mario World, SMW2, and SM All-Stars could give it a run for its money. And maybe DKC. But it is easily in the top three.

I, unfortunately, fall under the category of 'plays non-stop for weeks, comes across a difficult boss, stops playing for months, comes back and forgets where he is and has to start over again' FROWN.GIF I don't think I've ever completed the game actually huh.gif
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Feb 14 2006, 04:43 PM (Post #6)
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I have, and I must say this game is REQUIRED for all who own a Super Nintendo. I love Metroid in all aspects- but Zero Mission was better then this only by a hair. That makes for a pretty decent game, and the fact Super Metroid came out such a long time ago? Bit nuts. It was obviously ahead of it's time in terms of gameplay.
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Feb 14 2006, 04:57 PM (Post #7)
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i think they should update the controls/sounds for it, but other than that, there aren't many games nearly as immersive, even on newer systems.
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Feb 14 2006, 09:07 PM (Post #8)
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It was a very long game, for a game of that category. If they were to remake it for the GBA or even the DS; it'd be an enchanting experiance. As long as it wasn't 3D >.<
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Feb 15 2006, 07:47 PM (Post #9)
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Updated with more images. Oh, and I found this on my travels too : http://www.metroidgalaxy.com/comic
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