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Onimusha: Dawn Of Dreams, Review for Upcoming Release


Mar 6 2006, 08:24 PM (Post #1)
Out of shear randomness... This is my title
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Game Name: Onimusha: Dawn of Dreams
Release Date: March 14th-16th (stores release different dates)
Publisher/Developer: Capcom
Systems Available for Play: PS2
Style: 1 or 2 player action
Date of Review: 3/6/2006
1 Word Summary: WICKED
Rating: 9/10

Review:
Over the past few days I have been playing the demo, and I must say it is awesome! After writing versions of this review that make Dawn of Dreams analogous to a formerly awkward teen's coming out party and maybe even tossing in a Meat Loaf reference, the only real truth is that the game can be summerized simply and effectively. It's wicked fun. Dawn of Dreams serves up platefuls of expertly balanced RPG and action gameplay. There are legions of enemies to slice and hack through with either blind flailing or skillfull manipulation of the combat system - a true asset that lets both casual and hardcore types leave fullfilled.The fastpace storytelling that cuts the fat while leaving in all the history, intrigue, and mysticism you'd expect from a demonic survival horror tale set in ancient Japan wraps up the new features and technology in a way that they all seem terribly natural. In fact, the package is so complete that you might forget how much is new, since it all just feels so right.

One of these new fetatures for the series is a player-controlled camera and, to go along with that, areas that are more elaborate, large in scale, and offer more fantastic veriety than earlier Onimusha games. Another addition, extra playable characters, opens up the environments even more - the very first levels have areas accesible only to the party members you'll meet a dozen hours later. Smartly, revisiting is both fun and worthwhile.

One of Dawn of Dreams' greatest achievements is a perfect balence between RPG and action conventions. The item catalog is immense but easy to understand. The upgrade system is capped in different areas, so you can't mess up your character by loading all your points into combat while ignoring defense, for example. You rarely have too little money or too many options. It's practically idiot-proof, but still requires thoughtful decision-making.

The combat system displays a simalar degree of the friendly depth. Each of the characters controls in essentially the same way, although they all have different weapons and skills. With on-the-fly switching and code-enabled cooperative play, the hack n' slash action is frenzied and nonstop. Dawn of Dreams seems to have particularly flexible system so that those who want more depth and stratagycan comfotable play with those just looking to cut up some Genma.

As a whole, Dawn of Dreams is truelly a skillful entry in the series. Its a great fresh start with new characters, gameplay, and ideas. While almost all of these are executed with subtle ease (a dowdy main villain being the main lackluster feature), the Onimusha series hasn't broken truly new ground in a long while. Sure, this is still more of the but it's amazingly good fun, and that's what's really important. -- Brad

Link(s) for photos:
http://www.gamespot.com/ps2/action/shinoni...creenindex.html

This post has been edited by Toshi: Mar 6 2006, 09:42 PM
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Mar 6 2006, 10:06 PM (Post #2)
Member Of The Year 2005
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Thanks for our first submission Toshi XD it looks good so far. I'll read it properly tomorow and then approve it, unless Grand or Haven beat me to it!
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Mar 7 2006, 01:35 AM (Post #3)
Out of shear randomness... This is my title
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Alrighty then. Im happy to have the first!!! Me vewy vewy speciale!! LMAO
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