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Who Knows What?


Jul 11 2009, 04:42 AM (Post #1)
Not Odd anymore
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This project will for sure involve some Javascript for those designing the framework, and possibly PHP, Python, MySQL, or Ruby (on rails) in the backend depending on what sort of languages we're most familiar with (or willing to learn).

The framework will involve a lot of design and coding, but the goal is to allow many more people to contribute levels/stages/maps/(whatever you want to call the individual modular components) to the project without knowing anything about the implementation details of the framework.

So this topic is for everyone interested (slightly or even as an auxiliary) to post what sorts of technologies they're most familiar with. I'd prefer that we stay away from desktop-specific languages like C, and hard-to-maintain languages like Perl.

It'd be very helpful if you can rate your aptitude (and potential aptitude) in the following:

Java
PHP
Javascript
- with Mootools
- with Jquery
Ruby
- on Rails
Python
- with Django
MySQL/PostgreSQL
HTML/CSS
Flash (We might go that route)

You don't need to rate yourself in all of them, but hopefully you do for the top few so we can have a sense of what we have available to us ssmile.gif

Thanks
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Jul 11 2009, 05:44 AM (Post #2)
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My areas of emphasis are in...

PHP - Pretty good. I've designed an intelligent backend for my comic website (which is still unfortunately not up... we'll see that maybe this fall!)
Javascript - Decent experience. I'm a bit rusty, but I can shake that off.
MySQL/PostgreSQL - My most familiar subject; I just took a class on MSSQL, and MySQL is only a stone's throw away.
HTML/CSS - Pretty damned good, though my XML is brushing on weak.

This post has been edited by Billy Mays: Jul 11 2009, 05:45 AM
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Jul 11 2009, 05:52 AM (Post #3)
Here for the cute boys ;)
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HTML/CSS - Decent, though I do google a lot of things
Flash - trying to learn
PHP - trying to learn


I guess this makes me pretty useless...
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Jul 11 2009, 09:30 PM (Post #4)
Nutricious Banana
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testing. stongue.gif sbiggrin.gif sbiggrin.gif

I want to learn more flash but I don't have it. FROWN.GIF Also, I know html/css, but since everyone else does, there's no point in adding another person to handle it. swink.gif Er... I can also edit the origin logo on the release date. stongue.gif And, I know Pascal. 0.o Or used to. I must've known some php at one point to make my website, but now I've forgotten it.

So, basically, testing and ideas.
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Jul 11 2009, 10:51 PM (Post #5)
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QUOTE (Albert @ Jul 10 2009, 09:52 PM)
HTML/CSS - Decent, though I do google a lot of things
Flash - trying to learn
PHP - trying to learn
I guess this makes me pretty useless...
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QUOTE (Tricia @ Jul 11 2009, 01:30 PM)
testing. stongue.gif sbiggrin.gif sbiggrin.gif

I want to learn more flash but I don't have it. FROWN.GIF  Also, I know html/css, but since everyone else does, there's no point in adding another person to handle it. swink.gif Er... I can also edit the origin logo on the release date. stongue.gif And, I know Pascal. 0.o Or used to. I must've known some php at one point to make my website, but now I've forgotten it.

So, basically, testing and ideas.
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You think you won't be useful for the core development? That's exactly what I wanted to address. If you take a look at the description of what I think we should do (http://originxt.com/node/18681), you'll see somewhere at the end that we'll make sure everyone's potential is fully leveraged—no programming will be necessary to produce good maps, character sprites, or basically anything but the framework.

ssmile.gif
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Jul 12 2009, 12:25 AM (Post #6)
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As it stands, I probably won't be able to start working on this for a few weeks, and even then, I don't think my contributions will be much at first.

A while ago, I messed around with fairly basic PHP, which I could brush up on again. HTML/CSS, I'd only need to look at some sort of reference (which won't be too hard to find). I knew Javascript a while ago, another thing I'll have to brush up on. Python, Ruby, and MySQL, I know nothing about, so if you can link me a to a good crash course that can teach me what you think I'll need, maybe I can help with some of the tedium. There's a decent chance I'll be taking a course on Java in the fall (not that I'd count on it, but if I am, I'll certainly use it to help out). I wouldn't bother with Flash, it seems nobody knows it, and it's not easy to learn (I had a hell of a time with it, and still produced virtually nothing).

So basically, give me a fairly specific direction, and I should be able to work on some of the programming. The only thing I've used recently is c++, which doesn't seem relevant, but I'm pretty good with general programming concepts, making games, and the like.

Also, I'll make the soundtrack (and maybe sound effects, or if I don't make them, I can at least find them) to the game.

EDIT: On that note, is this going to be medieval, or futuristic? Possibly something that progresses, or maybe a scenario is chosen at the beginning of one "round" (if we do those)?

This post has been edited by Derp: Jul 12 2009, 12:33 AM
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Jul 12 2009, 12:45 AM (Post #7)
Nutricious Banana
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QUOTE (Jinghao @ Jul 11 2009, 02:51 PM)
You think you won't be useful for the core development? That's exactly what I wanted to address. If you take a look at the description of what I think we should do (http://originxt.com/node/18681), you'll see somewhere at the end that we'll make sure everyone's potential is fully leveraged—no programming will be necessary to produce good maps, character sprites, or basically anything but the framework.

ssmile.gif
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Awesome! ssmile.gif

QUOTE
Also, I'll make the soundtrack (and maybe sound effects, or if I don't make them, I can at least find them) to the game.

Yay, music! The soundtrack really makes a big difference in games.

QUOTE
EDIT: On that note, is this going to be medieval, or futuristic? Possibly something that progresses, or maybe a scenario is chosen at the beginning of one "round" (if we do those)?

Ooo, I like the idea of changing the scenario every once in a while. Or at least changing the images/names of things if we have a flexible system. How about adding a "cute" theme to that? sbiggrin.gif
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Jul 13 2009, 06:10 AM (Post #8)
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I think it'd be conducive if we used Java for the core of our program. I could brush up on it in no time flat, since my old advisor's been teaching a class on it for god-knows how long.
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Jul 14 2009, 05:37 PM (Post #9)
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We should make a chart of who is participate and a rough idea of who can do what and, eventually, who will be responsible for what. swink.gif
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Jul 14 2009, 06:31 PM (Post #10)
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I think first, we should get a good outline of everything we need to do, and roughly how we're doing it (I think we can scratch the flash idea for now, and I'd be willing to go the Java route, since I have to learn it anyway). Then, perhaps how much work is to be done in each area, with sign-ups.

At the very least, we can all sign up to contribute ideas, and for the soundtrack, I can start working on that today, if necessary (and I probably will). If it seems fairly probable we'll have both medieval and futuristic themes, then that gives me a good place to start.
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Jul 16 2009, 12:50 PM (Post #11)
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I don't think any of those languages are required. Just run it through someone else's compiler, and save yourself some time.
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Jul 17 2009, 03:01 AM (Post #12)
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So we're deciding what we have the most capability of before we choose a programming language? I really think Flash has great potential for games, given the success of Broken Mirror. However, it seems the majority of people here know more about Java.

Jinghao, what are you best with?
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Jul 18 2009, 08:37 PM (Post #13)
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I understand that we'd all like to use Java for this, but I don't have a clear picture of how java fits into most of the project. Javascript will definitely be useful, because without flash (and Silverlight, if you'd like to use that), that's the only way of making the game interactive, but Java probably plays a minimal background use at best.

Java can be used with JSP to do something similar to what PHP is used for, but firstly, this server doesn't have JSP, and secondly, PHP is much faster to get started on than Java.

Don't worry though. Java is just a much stricter version of PHP (type strictness, forcing you to catch IOException, etc), so if you can do Java, you can do PHP.


If you guys meant Java Applets when you said Java...I'd very much prefer to stay away from that! That stuff's terrible in my opinion. HTML + Javascript is very easy to do compared to developing applets.

So we're gonna drop Flash and Silverlight? It seems like they're too much for us.
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Jul 18 2009, 09:00 PM (Post #14)
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I could, in my sleep, create a simple TBS game, infact, I already have an engine finished, just switch out the sprites, and add a combat system in. The thing is, it would be an exe that has to be downloaded, and both people would need to be online at the same time to play together.


That isn't even close to what you guys want to do, is it?
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Jul 18 2009, 09:48 PM (Post #15)
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QUOTE (Key's Rat @ Jul 18 2009, 01:00 PM)
I could, in my sleep, create a simple TBS game, infact, I already have an engine finished, just switch out the sprites, and add a combat system in.  The thing is, it would be an exe that has to be downloaded, and both people would need to be online at the same time to play together. 
That isn't even close to what you guys want to do, is it?
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Correct. We want something that's online and leverages web technologies. EXEs aren't our thing stongue.gif
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