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How the project will be managed


Jul 11 2009, 05:00 AM (Post #1)
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In order to guarantee that we will finish what we want to do, we need to make sure that we can show incremental progress. Each step will have clear milestones and defined goals. We need to maintain full visibility to the end of each cycle/milestone, so that we know we're accomplishing something concrete and measurable. In order to do that, the project development will be broken into small discrete parts.

We will decide at the beginning what we're doing for the project and work in two-week iterations.

At the beginning of each iteration, we'll pick what we're doing from the stuff we decided to do, in priority order. We will ensure we pick manageable chunks so we don't overestimate or over-commit. After this discussion we'll know who's doing what in the iteration.

Every day, even if we didn't do anything, we'll give a one-sentence status update of what we did, what we're working on, or what we will work on just so everyone knows where we all are.

At the end of the two week iterations, even if we did minimal work, we will evaluate our progress and discuss changes to the feature plan.

It's a very rigid system and I don't expect us to fully follow it to the word, but I know that this'll force us to prioritize what we want to do, and to keep each other updated.
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Jul 25 2009, 08:33 AM (Post #16)
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QUOTE (Derp @ Jul 25 2009, 01:19 AM)
Anyway, I'm at a loss as to where to begin. For one, how will the units attack, in terms of coding? Will it be something as simple as, say, if one unit from my team steps on a tile occupied by a unit from your team, they battle with a random outcome based on the type of unit? If such is the case, the simplified version of the game would just be random 0 or 1, if 1 you win, if 0, I win, your unit dies, mine now occupies that tile. Then, if we make a quick 8x8 map with a uniform terrain, 1 step per turn, horizontal or vertical, and place say 4 units anywhere on "your half" of the board, then with this system, we'll at least have something fundamental down, and we can either build it up from there, or at least use it as a template.

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I would venture that units have an attack range. So a unit with an A-Range of 1 can attack up to one tile away (ie: adjacent tile)
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Jul 25 2009, 07:18 PM (Post #17)
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It's getting difficult to follow the discussion with a multitude of topics where people discuss similar things and reiterate what they've already said. (I'm guilty too.) Can we split off some of these posts, move them to their proper topics, or create a wider discussion topic based on our first goal?

Also, in line with this topic's actual purpose, in terms of management, do you think that scheduled live chat sessions might get us more on the same page and accomplish more in terms of nailing down a general structure than these posts, where are frequently find myself asking what is going on, what is being accomplished, and why are we coding with no basis for understanding, and how are we getting ahead?
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Jul 25 2009, 08:35 PM (Post #18)
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QUOTE (Angel @ Jul 25 2009, 02:18 PM)
It's getting difficult to follow the discussion with a multitude of topics where people discuss similar things and reiterate what they've already said. (I'm guilty too.) Can we split off some of these posts, move them to their proper topics, or create a wider discussion topic based on our first goal?

Also, in line with this topic's actual purpose, in terms of management, do you think that scheduled live chat sessions might get us more on the same page and accomplish more in terms of nailing down a general structure than these posts, where are frequently find myself asking what is going on, what is being accomplished, and why are we coding with no basis for understanding, and how are we getting ahead?
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You basically stole the words from my mouth.

I think what I'll do is make a topic that logs everything that we've already agreed on (especially if it's ready to be implemented). Also, if we can all set aside an hour or two (Monday evening is best for me) for a chat room discussion, we can at least work it out so everyone is on the right (or at least some) track.
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Jul 26 2009, 05:51 PM (Post #19)
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Excellent. There are some things getting decided, it's just hard to see what when we have to wade through all this.

I have a class 3:15-6:15PM eastern on Monday, otherwise I'm free.
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Jul 26 2009, 05:58 PM (Post #20)
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I was hoping for something later than that anyway. None of us from the east coast go to bed earlier than 3 AM, so anything between 9 (PM EST) and then should be good.
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