Unit Design
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Not Odd anymore![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Posts: 45,875 Cash: 1,915,578 / 1,817,041,051 Group: Administrator Joined: 7/10/02 09:48 PM |
Let's decide what sort of units we want.
So assuming we're going with modern (check out the theme topic), let's throw out some ideas for units (NOT tiles), and if their function (what their purposes are/what they can be used for) aren't obvious, explicitly state them. After we get some, we'll rank them in the order of preference.
Here are some obvious ones:
People (Infantry)
Tanks
Helicopters
Jets
So assuming we're going with modern (check out the theme topic), let's throw out some ideas for units (NOT tiles), and if their function (what their purposes are/what they can be used for) aren't obvious, explicitly state them. After we get some, we'll rank them in the order of preference.
Here are some obvious ones:
People (Infantry)
Tanks
Helicopters
Jets
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Nutricious Banana![]() ![]() ![]() ![]() |
Posts: 738 Cash: 44,948 / 68,948 Group: Citizen Joined: 8/13/07 06:56 PM |
I think that modern is a good idea for a start. Another idea to put on the list for future versions would be a cute micro world! I really like the mushroom huts in Maplestory. >_> We should have some of those in the future!
Imagine having an army of ants, bees, and grasshoppers!
Military Units/People
- military research/technology
- aircraft carriers
- submarines
Places
- industrial centers
- tech centers
- suburbs
- slums
- farmland
- places with other natural resources
- universities
- capital cities
- transportation

Military Units/People
- military research/technology
- aircraft carriers
- submarines
Places
- industrial centers
- tech centers
- suburbs
- slums
- farmland
- places with other natural resources
- universities
- capital cities
- transportation
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Not Odd anymore![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Posts: 45,875 Cash: 1,915,578 / 1,817,041,051 Group: Administrator Joined: 7/10/02 09:48 PM |
Hm research is a good idea. Say, some of the more advanced units like jets come only with a certain number of "days" of research with a certain level of probability. Research can also improve units with a certain probability.
I like the idea of introducing randomness to the game to make it more interesting and realistic
I like the idea of introducing randomness to the game to make it more interesting and realistic

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Here for the cute boys ;)![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Posts: 16,853 Cash: 9,337,572 / 95,912 Group: Nobility Joined: 5/08/05 04:11 AM |
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Not Odd anymore![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Posts: 45,875 Cash: 1,915,578 / 1,817,041,051 Group: Administrator Joined: 7/10/02 09:48 PM |
In order to avoid confusion, let's stick to units here. And to clarify, if what you're suggesting would be obvious to everyone, discuss how the units should function/what they should be used for, etc.
Let's focus here. Just listing off everything in OUR world isn't going to help us narrow down our choices
QUOTE (Tricia @ Jul 18 2009, 02:11 PM)
I think that modern is a good idea for a start. Another idea to put on the list for future versions would be a cute micro world! I really like the mushroom huts in Maplestory. >_> We should have some of those in the future!
Imagine having an army of ants, bees, and grasshoppers!
Military Units/People
- military research/technology
- aircraft carriers
- submarines
Places
- industrial centers
- tech centers
- suburbs
- slums
- farmland
- places with other natural resources
- universities
- capital cities
- transportation

Military Units/People
- military research/technology
- aircraft carriers
- submarines
Places
- industrial centers
- tech centers
- suburbs
- slums
- farmland
- places with other natural resources
- universities
- capital cities
- transportation
QUOTE (Albert @ Jul 18 2009, 03:13 PM)
Going by Ages of Empires:
Town Center
Barracks
Siege Workshop
Houses
Farmland
Monastery
Stables
Archery Range
Castles
Universities
Wonders
Market
Trade Workshop
And I think expanding it more:
Malls
Airports
Museums
Corporations
...and so on.
Town Center
Barracks
Siege Workshop
Houses
Farmland
Monastery
Stables
Archery Range
Castles
Universities
Wonders
Market
Trade Workshop
And I think expanding it more:
Malls
Airports
Museums
Corporations
...and so on.
Let's focus here. Just listing off everything in OUR world isn't going to help us narrow down our choices